Okay, I am seeing a lot of opinions here that are contending against things I never said, and misrepresenting my argument. A good deal of people appeared to have entirely missed the point I was making in the movie, so I'll likely make a video describing my point farther and reacting to some of the comments which are bothersome me.Make sure you've actually watched the movie and listened to my real fucking words before you go tearing at aisle guys, okay? Thanks.Plenty of interesting comments too with classic wow gold, I truly appreciate some of the argumentation and discovered some remarks very fascinating, so thanks to those.
Not World of Warcraft 1.1 integrated in the Battlenet client, I would like a contemporary World of Warcraft game together with the older design philosophy. With new stuff in it, also, just in tone with the plan. That way we could become the same game, but the same encounter - exploration of the world, the quests, the builds and so on. If they just port WoW 1.12 none of this will happen, it'll be exactly the exact same game but a very different experience, as all the creative work has done.At any rate, stating that WoW Classic will siphon all the hardcore players is stupid, Vanilla wasn't quite hardcore at all.
Doing Molten Core runs half of the raid had been filler, and I've personally had multiple cases where I walk away from the PC to do some thing and come to find a boss fight ongoing, and we still beat the boss. Present retail WoW is a lot more finely tuned for high end raiding, where you have to maximize and minmax everything. Wrath and Cata proved best for it, I think. Loads of living room during Vanilla at most times.Honestly I would rather get into one of those Kickstarted MMORPGs coming up than an actual completely truthful interface of Vanilla WoW. I've played plenty back in the day, and on private servers afterwards with best wow classic gold seller. I need that layout, but implemented onto a new game.
And with Tbc already announced by the time naxx opened a big% of players have only ever seen the wrath naxx and views naxx as simple mode (seeing the very best guilds did not even wipe on KT within their first kills at 80) where like you could actually do the abomination component you were on a different degree as other players. I see the class design in vanilla was quite linear in the comp of 40 you ran. With personal servers being out today we view spriest can very much raid and same with ret palies. WoW Classic will not be like vanilla at the feeling of everything cant be performed and more towards what could be played and how.