Global Animation Software Market – Industry Analysis
Global Animation Software Market was valued at US$ 250 Bn in 2019 and is expected to reach US$ 490 Bn by 2026, at a CAGR of 8.78% during the forecast period.
The report includes an analysis of the impact of COVID-19 lockdown on the revenue of market leaders, followers, and disruptors. Since the lockdown was implemented differently in various regions and countries; the impact of the same is also seen differently by regions and segments. The report has covered the current short-term and long-term impact on the market, and it would help the decision-makers to prepare the outline and strategies for companies by region.
Animation software produces animated images by using computer graphics. It contains libraries of animations, automatic lip-synching, customizable characters, and pre-defined sets. With the rising popularity of the internet, demand for animated entertainment is being expanded and broadcasting hours by cable TV operators. Another factor contributing to the growth of the animation software market is the increase in usage of smartphones. Still, the easy availability of open-source animation software is the major barrier adversely affecting the growth of this market.
The current animation industry is influenced by huge multinational studios as well as TV broadcast companies and cable channel companies. They are engaging in activities from pre-production to distribution, as well as original sources of revenue like DVD sales & intellectual property licensing. Multinational studios influence various forms of partnership, joint ventures, and co-production with global partners.
Adding visual effects and there are built-in functions by which it is possible to take the back-up of work in progress. Defects in using 2D animation software are costly and one needs to be proficient in using computers. 3D animation software is used for making visuals that are accurate and visually stunning. This software is introduced to create blockbuster movies like Batman and Transformers to take imaginary thoughts to real life. There are several tools that are made available for the artist to make the creation look real, still, the error being that learning 3D animation software takes too much time and can be learned only under proper guidance.
The rising adoption of animation software by industry verticals for cartoons, movies, and games is estimated to be fueling the market during the forecast period. Additionally, the growing popularity of the internet and broadcasting hours by cable TV operators is also expected to increase the market growth.
However, growth in data-stealing is limiting the growth of the market. Also, increasing usage of smartphones is one of the major factors driving the growth of the animation software market. As there is a massive competition amongst the vendors to provide animation application which are being supported by android and Mac platform.
Adobe Systems Incorporated, Toon Boom Animation Inc, Autodesk Inc are some of the key players in the animation software market.
Scope of Global Animation Software Market:
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Global Animation Software Market by Product Type:
• Stop Motion
• Flipbook Animation
• 2D Animation
• 3D Animation
Global Animation Software Market by Industry Vertical:
• Media & Entertainment
• Online Education
Global Animation Software Market by Region:
• North America
• Latin America
• Middle East & Africa
Key Players Operated in Market include:
• Adobe Systems Incorporated (US)
• Autodesk, Inc. (US)
• Autodesk Media and Entertainment (Canada)
• BIONATICS (France)
• Caligari Corporation (US)
• Corel Corporation (Canada)
• Corus Entertainment, Inc. (Canada)
• Toon Boom Animation, Inc (Canada)
• Digimania Ltd. (UK)
• Electric Image, Inc. (US)
• MAGIX Software GmbH (Germany)
• Xara Group Limited (UK)
• MAXON Computer GmbH (Germany)
• NaturalPoint, Inc. (US)
• NewTek, Inc (US)
• NVIDIA Corporation (US)
• PhaseSpace, Inc. (US)
• Pixar, Inc. (US)
• Planetside Software LLC (US)
• Side Effects Software, Inc. (Canada)
• Smith Micro Software, Inc. (US)
• STRATA (US)
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